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OUTREACH

Filtering by Category: PUBLICATIONS · PRESS

COVER 42 · LONDON

Nathalie Pozzi


Playtest Carpet is among the projects featured in the Spring 2016 issue of Cover. Check out the “Insight” column.

 

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COVER 42 features the latest work by Milan-based rug brand cc-tapis in collaboration with designers such as Patricia Urquiola and Federico Pepe.

COVER highlights Ai Weiwei's latest art installation in Paris, Tom Dixon's new carpet collection for Ege carpets and Iwan Maktabi's fantastic One Carpet for Love collection with Lebanese designers.

The new issue also features Jameel Prize 4 nominee Dave Chalmers Alesworth, PORCUPINE ROCKS Ltd, the making of The Afghan History Carpet, innovative Belgian company Papilio and much much more!

[Cover 42 · Spring 2016]

 
 
 

More details about Playtest Carpet

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Progetto grafico 27 · AIAP

Nathalie Pozzi


Interference appears in Progetto grafico 27, an issue on the theme of “play."

Progetto grafico is an international graphic design magazine published by Aiap, Italian association for visual communication design.

A reference for the culture of visual communication design in Italy since its beginning, Progetto grafico is a critical forum on graphic design.

 

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Aiap Edizioni, Milano, 2015
isbn: 9771824130006

F.to 21x28 cm, pp. 160. Italiano e inglese

WORKS OF GAME · The MIT Press

Nathalie Pozzi


Sixteen Tons is on the cover of the book Works of Game by John Sharp.
Below is the official overview of the publication. We love it!

Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes -- to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. In Works of Game, John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the differences between games and art.

Sharp describes three communities of practice and offers case studies for each. "Game Art," which includes such artists as Julian Oliver, Cory Arcangel, and JODI (Joan Heemskerk and Dirk Paesmans) treats videogames as a form of popular culture from which can be borrowed subject matter, tools, and processes. "Artgames," created by gamemakers including Jason Rohrer, Brenda Romero, and Jonathan Blow, explore territory usually occupied by poetry, painting, literature, or film. Finally, "Artists' Games" -- with artists including Blast Theory, Mary Flanagan, and the collaboration of Nathalie Pozzi and Eric Zimmerman -- represents a more synthetic conception of games as an artistic medium. The work of these gamemakers, Sharp suggests, shows that it is possible to create game-based artworks that satisfy the aesthetic and critical values of both the contemporary art and game communities.

 

 

Works of Game
On the Aesthetics of Games and Art

By John Sharp

John Sharp is Associate Professor of Games and Learning at Parsons the New School for Design and a member of the game design collective Local No. 12.

 

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GAME · THE FUTURE OF PLAY · SCIENCE GALLERY

Nathalie Pozzi


Interference is featured in GAME.

GAME is a publication that was created as a legacy piece and exhibition guide for the Science Gallery exhibition ‘GAME: The Future of Play’. Speculative and playful in design, the publication presents the core target audience with a unhinged take on the imagery of gaming, far from the action heroes of role player games and caricatures of mobile gaming apps.  Studio Suss

More details about GAME: The Future of Play

 

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Exhibition
Science Gallery DublinGame

Location
Dublin

Year
2013

Curators
Steve Collins
Michael John Gorman
Mads Haahr

Graphic Design:
Studio Suss

 
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THE CREATOR PROJECT

Nathalie Pozzi


The Creator Project publishes an interview with Nathalie Pozzi and Eric Zimmerman

Article
Art, Architecture, And Gaming Meet In Interference: Q&A With Eric Zimmerman And Nathalie Pozzi

Written by
Lara Sedbon

Magazine
The Creator Project

Year
2012

 

 

Founded by a partnership between Intel and VICE, The Creators Project celebrates visionary artists across multiple disciplines who are using technology in innovative ways to push the boundaries of creative expression.

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UdK · BERLIN

Nathalie Pozzi


The Graduate School for the Arts is a international, post-graduate interdisciplinary program at Berlin University of the Arts. The Fellows in residence are highly qualified graduates from all artistic and academic disciplines who regard the communication and exchange with other disciplines as a prerequisite for their work.

The visiting professorship, in partnership with game designer Eric Zimmerman, revolved around the concept of playtesting. At regular meetings, the Fellows shared works in progress in order to spark critique and further development. In the spirit of playtesting, the works were not just discussed, but instead were experienced: feedback was based on the actual experience of a working project in progress.

In addition, the summer professorship included a requirement of presenting a public project during the residency. To this end, the project Starry Heavens was staged at the Play Publik festival in Berlin, in collaboration with Eric Zimmerman.

Don’t Follow these Rules! A Primer for Playtesting  is an essay written with Eric Zimmerman that was inspired by the experience at the University of the Arts.

It outlines best practices for a playtesting design methodology and is included in the collection play:test, published by the Graduate School of the Arts in Berlin.

 


Visiting Professor

Academic Institution
UdK · Berlin University of the Arts
Graduate School of the Arts

Location
Berlin · Germany

Year
2012

 

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EPIFANIO · ESTONIA

Nathalie Pozzi


Article
Performative spaces: the loose boundaries of architecture

Written by
Rebecca Jones
Nathalie Pozzi

Magazine
EPIFANIO 11

 

 

Rebecca Jones and Nathalie Pozzi met in the Watermill Center in Southampton, Long Island while working with theater designer and artist Robert Wilson.

Naturally, a discussion around theater and architecture developed – granting each of them a new understanding of their interests in the field.

An initial exchange regarding the work of architect Marco Casagrande led to the discovery of many other architectural projects that embrace performance in their design. This article is the beginning of their larger research into the concept of “performative architecture.”

 

 
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ARK · FINLAND

Nathalie Pozzi


Arkkitehti examines architecture critically from several angles. The topics addressed range from urban planning to holiday homes, from aesthetics to ecological construction, and from the history architecture to the latest global trends.

 

Established in 1903, Arkkitehti is published by the Finnish Association of Architects.


Ark publishes the Lastu Summer Sauna, a project developed under the Wood Program of Helsinki University of Technology.

Team
Peter Westerlund (Finland) with Adam Guernier (Australia), Nathalie Pozzi (Italy), Isshin Sasaki and Koji Hashimoto  (Japan), Max Lönnqvist (Sweden), Sevra Davis and Nathaniel Moore (Usa).

Article
Light Trap

Publication
ARK
Finnish Architectural Review Arkkitehti

Year
2004

 

 
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