Interference is a social and strategic game where you win by stealing from other players.
Five suspended, super-thin steel walls, dotted with patterns resembling cell tissues, act as vertical game boards. Each turn you must steal a piece from another game going on between other players.
While each match takes place in a local area of one of the walls, the games themselves can move across the walls – and games even collide with each other as they drift across the walls’ surfaces. Interference encourages players to negotiate, argue, and scheme with and against each other, across physical space, social space, and the spaces between games.
Large-scale physical installation
Game designer Eric Zimmerman
Commissioned for the exhibition
Joue le Jeu
la Gaîté Lyrique · Paris
Stainless steel panels · five walls · 3m x 3m each
manufactured by Caino Design · Italy
Carpentry · poplar wood pawns
manufactured by Adelina Blanc, Antonio Cozza, Tarcisio Pozzi
Photo · © 2012 Maxime Dufour Photographies
Video · © 2012 Emeric Adrian