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PROJECTS

Filtering by Category: SPACES

2ND STREET · NYC

Nathalie Pozzi


 

This small home occupies the top floor of a 1901 building on a lively, tree-lined Manhattan street. Although only 420 square feet, the original layout of the apartment has four distinct main spaces: living room, office, kitchen, and bedroom - in a two-by-two grid in which each room connects to two others. The compact, century-old layout feels inexplicably contemporary.

During the interior renovation, this remarkably efficient layout was only minimally modified. And yet, by slightly shifting the position of two passages, the entire usable space was efficiently optimized. A loft bed doubles the available floor space in the bedroom; the kitchen gains room for a table; the small office is expanded vertically, with supplies and documents stacked in a custom vertical shelf system.

In such an intimate space, small details become crucial: the undulating outline of plywood panels along the uneven profile of the walls, hand-cut silhouettes that frame heating pipes, cabinetry that follows the slope of the floor.

These details accumulate in the space, but through their careful arrangement, they somehow disappear, into a narrowness that is calm, open, and serene.

[Project Brief]


Interior renovation of a 420 Sf apartment

Location
New York City

Year
2018

Carpentry work
Takeshi Miyakawa

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"And there is almost no space here; and you feel almost calm at the thought that it is impossible for anything very large to hold in this narrowness."

Rainer Maria Rilke
as quoted in Gaston Bachelard, The Poetics of Space

 
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A new light grey color – inspired by the original grey floor of the office - unifies all of the new built-in elements: the bedroom loft unit, kitchen storage, bathroom cabinet, library shelves. Small hints of grey also spread to other minor details, such as the steps of the bedroom ladders. The daylight coming from three directions varies the gray hues subtly throughout the day and across the seasons.

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Despite this rather neutral palette, retained original features give the home a strong sense of materiality. The existing plastered walls, with their rough surface and finish, were restored and painted in a matte light grey tint. The existing floorboards, although rough and unleveled (the slope is nine inches from end to end), were kept in their original condition.

 
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A careful selection of fixtures and furniture also optimizes the use and flow of the space.

Custom cabinets, together with ADA-compliant kitchen appliances, allow the kitchen countertop to maintain a limited height - especially given the significant slope of the floor. The bathroom sink is large, yet thin metal walls keep it unobtrusive.

Two egg-shaped tables, curved back chairs, and a small rounded sofa allow movement to flow from space to space, unhindered by strong corners and volumes. The custom kitchen sink is large in width but subtly narrow in depth, with the faucet set on the side to minimize the volume; and a removable draining shelf adding functional flexibility.

 
 

Storage areas are hidden in plain sight, behind bare, light grey plywood panels, with no visible handles or hardware. Accessible from the side, these shelves contribute to the feeling of lightness and openness throughout.

Like hidden secrets, the plywood panels conceal storage where it is most needed: at the entrance, where keys and letters are left, behind the bathroom sink, as a reinvented medicine cabinet, and by the kitchen sink, to store cutlery and everyday implements.

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The distinction between functions - eating, sleeping, working, bathing - is regulated by the careful design of thresholds and boundaries, sometimes permeable and transient, sometimes more definitive. It is remarkable to find in this limited space six windows, seven doorways and a different declination for each threshold.

 
 
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The doorway between the living room and office is wide and open, and yet the floors change in color, keeping the identity of the two spaces separate but still permeable and symbiotic. The passage between the bedroom and the kitchen is low, deep and narrow, acting as a kind of “gate” that separates the spaces, while providing visual privacy to the upper bed loft. A doorway and an interior window, both original to the apartment, connect the kitchen with the living room. The window lets light flow through from the kitchen, without exposing the more formal living area to the cooking and dining spaces.

 
 
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Within these rather small spaces, a complex narrative emerges through the alternation of low and tall ceilings, wide and narrow doorways, dark and light floors, dense and empty wall surfaces. The overall composition of space is also enhanced by the unfolding of multiple options to move from room to room, resulting in layered views and flowing circulation.

 
 
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Exposed brick walls and a red tin bathroom ceiling remain untouched. Considering that the apartment is located on the 6th floor without an elevator, reducing transportation of materials was also a consideration.

 
 
 
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MAISON BÉRARD · ALPS [progress update]

Nathalie Pozzi


The building sits in the old core of the village, adjacent to a dense forest. It was constructed in the 1950s, following a traditional Alpine “tower house” model, and was later renovated in the 1980s.

The renovation maintains the existing features and oddities of the original 1950s structure. The ceilings are low (barely 200 cm in places), and the rooms and windows are small. Yet everything is well-proportioned to the overall modest footprint of the house: 5.5 by 5.5 meters.

New elements introduced to the building include thin white steel stairs that connect the three upper levels and basement, integrating the overall space. Two added skylights bring in soft and diffuse interior light. The interior wood paneling and the original windows in dark reddish larch evoke a strong feeling of warmth, in this region of long, cold winters.

The renovation will result in a home that combines contemporary elegance and subtlety of detail, while honoring the quiet strength of the original dwelling and the way it transitions from the social life of the village to its surrounding natural environment.

 

Renovation of an Alpine dwelling

Status
completed

Location
Cogne · Italy

Year
2013 design development
2016 comlpeted

Photo:
Paolo Rey

 

 
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STARRY HEAVENS · SMITHSONIAN

Nathalie Pozzi


Two things fill the mind with ever-increasing awe: the starry heavens above and the moral law within.

Immanuel Kant's Tombstone Inscription

Starry Heavens is a large-scale installation designed with game designer Eric Zimmerman.

Originally commissioned for an event at the Museum of Modern Art in New York City in 2011, Starry Heavens was recently installed in the Kogod Courtyard of the Smithsonian American Art Museum as part of “America Now - Innovation in Art” in June 2015.

The game itself is a kind of moral fable. The central player - the Ruler - commands all of the other players, telling them how and where to move. Players must work with and against each other to overthrow the Ruler, who stands at the center pulling down a central balloon in an ironically futile gesture.

In the past, Starry Heavens has been played outdoors, often at night: from MoMA’s sculpture garden to the courtyard of the Stedelijk Museum in 's-Hertogenbosch (Netherlands) to Karl-Marx-Allee, the monumental socialist boulevard of Berlin. The Kogod Courtyard, although indoors, has many qualities of an outdoor space. The challenge was to develop a large form that would feel coherent with the majestic scale of the space and the undulations of the glass roof.

Technical constraints included a light overall weight, since anchoring from the glass roof structure was not possible. Other considerations included access to power sources, as well as planning for a very short setup time and working within the limited height of the vertical lifts used for installation. The final version of the curve is a cold air inflated, suspended structure which was fabricated with the consultancy of the Netherlands-based firm Air Design Studio / Erik van Dongen.

The large white curve integrates the project into the space and focuses viewers on the spectacle of play through a performative construction. Starry Heavens is both a game to be played as well as a performance to be spectated. The intent is for the project to be equally engaging for those people who want to jump in and play, but also for those who prefer to stay on the side and… just watch.


Large-scale physical game

Collaboration with
Game designer Eric Zimmerman

Location
Kogod Courtyard · Smithsonian American Art Museum · Washington, DC

Event
“America Now Innovation in Art”

Team
Air Design Studio / Erik van Dongen · consultant and fabricator of cold air inflatable
Clara Ranenfir · 3d modeling and design development

Year
2015

More details about Starry Heavens

Photography
© Susana Raab (event)
© Nathalie Pozzi (installation)

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SURE WE CAN · NEW YORK CITY

Nathalie Pozzi


 

Sure We Can is a non-profit recycling center, community space and sustainability hub in Brooklyn where canners, who are people that collect cans and bottles from to streets to make a living, come together with students and neighbors through recycling, composting, gardening and arts. 

[Its] mission is to support the local community, particularly the most vulnerable residents, and promote social inclusion, environmental awareness and economic empowerment. For over 9 years, Sure We Can has served the community of canners, and today it has evolved into a community center that promotes a sustainable urban culture and facilitates a circular economy.

www.surewecan.org


Adjustable sorting system for the non-profit recycling center Sure We Can

Collaboration with
Clara Ranenfir

Location
Sure We Can · Brooklyn· New York City

Thanks to the donation of
Sonotube

Year
2015

Photography
Abigail Simon

 
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LIBRARY · NYU GAME CENTER / MAGNET

Nathalie Pozzi


The Game Center is the Department of Game Design at the Tisch School of the Arts / New York University.  The NYU Game Center is dedicated to the exploration of games as a cultural form and game design as creative practice.

 

The Library provides access to digital games within a context of critical analysis and discussion. With a catalog of nearly 3,000 game titles, the library is a community center, hosting student clubs, curated exhibitions, and tournaments.

 

The furniture system is designed to adjust to the many activities of the Open Library. The elements include  a desk, custom shelves for board games, cartridges and books, movable shelves for technical equipment and consoles, and boardgames tables.

 

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Furniture and space identity design

Client
NYU Game Center · Open Library

Tisch School of the Arts

Location
Magnet Center, Brooklyn, New York

Year
2015

In collaboration with:
Takeshi Miyakawa Design

 
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CLINTON STREET · NYC

Nathalie Pozzi


Waka Waka: a temporary hub for New York City’s indie game community.

The space - a bright 2,000 square foot storefront - works as a game incubator, gallery, event and co-working space.

 

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Space design and project management for temporary installation

Client
Waka Waka

Status
Completed

Location
Clinton Street · New York City

Year
2014

Collaboration
Livia di Mario
Paolo Agostinelli

 

MAISON BÉRARD · ALPS

Nathalie Pozzi


 

The building sits in the old core of the village, adjacent to a dense forest. It was constructed in the 1950s, following a traditional Alpine “tower house” model, and was later renovated in the 1980s.

The renovation maintains the existing features and oddities of the original 1950s structure. The ceilings are low (barely 200 cm in places), and the rooms and windows are small. Yet everything is well-proportioned to the overall modest footprint of the house: 5.5 by 5.5 meters.

New elements introduced to the building include thin white steel stairs that connect the three upper levels and basement, integrating the overall space. Two added skylights bring in soft and diffuse interior light. The interior wood paneling and the original windows in dark reddish larch evoke a strong feeling of warmth, in this region of long, cold winters.

The renovation will result in a home that combines contemporary elegance and subtlety of detail, while honoring the quiet strength of the original dwelling and the way it transitions from the social life of the village to its surrounding natural environment.


Renovation of an Alpine dwelling

Status
2013 design development
2016 completed

Location
Cogne · Italy

Year
2013

 

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OPEN LIBRARY · NYU GAME CENTER / TISCH

Nathalie Pozzi


The Game Center is an interdisciplinary program at New York University that explores the design and development of games as a creative practice.

The Open Library provides access to digital games within a context of critical analysis and discussion. With a catalogue of nearly 3,000 game titles, the library is a community center, hosting student clubs, curated exhibitions, and tournaments.

The modular furniture system is designed to adjust to the many activities of the Open Library. The elements include a 10' long desk, movable shelves, and rolling stools that use magnets to form a larger board game table.

 

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Furniture and space identity design

Client:
NYU Game Center · Open Library

Location:
Tisch School of the Arts, New York City

Year:
2012

In collaboration with:
Takeshi Miyakawa Design

 
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TIMES SQUARE HEART · NYC

Nathalie Pozzi


 

NYC Heart is a playful light installation proposed for New York City’s annual Valentine’s Day celebration.

The work invites Times Square visitors to step within a cloud of hovering lights – mounted on 600 thin steel poles -  and experience, for a short moment, a comforting, human-scaled moment of play.

The design gives a nod to the transient nature of Times Square and the blurriness of light and love.


Proposal for New York’s annual Valentine’s Day celebration

Lead Designer
Nakworks
with
LoT
Game/Interaction Designer
Eric Zimmerman

Status
Shortlisted proposal

Location
Times Square, New York City

Year
2012

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DRIFT

Nathalie Pozzi


DRIFT is a game that takes the form of a building. This is no accident: the constraints of Sukkot building construction very much resemble the rules of a game.

 

Soft cotton felt modular shapes, set within a wandering lattice, suggest the fabric of temporary tent dwellings. The game of DRIFT uses this wall and ceiling grid as a game board labyrinth where players seek each other, drifting across the structure.

Traditionally, a Sukkah exists within an established domestic sphere. But the inhabitants of Sukkah City will be strangers. DRIFT uses play to bring its urban visitors together, weaving new social bonds as they explore, meet, and share with each other.


Large-scale physical installation

Status
Proposal

Competition
Sukkah City: NYC 2010

Venue
Union Square NYC

Collaboration with
Designer Clara Klein
Game designer Eric Zimmerman

Year
2010

 

 
 
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Suggested play

Two or more visitors stand far apart.
Each player begins by touching a blue oasis object. Your goal is to encounter another player at an oasis.

Drift by traveling along the grid in a continuous line, tracing a path with your finger. When you reach an oasis or an edge, stop moving, change direction and begin traveling again.

When you and another player arrive at the same oasis, you win. Remove the oasis from the wall and share something with each other: some food, a secret, or perhaps just a laugh.

When you are finished, place the oasis in a new location.

 

 
 
 
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MM STUDIO · NYC

Nathalie Pozzi


MM Studio is a workspace, office, archive, exhibition space, artist studio, and production management headquarter for an international artist.

The interior renovation accommodate the complex multifunction needs of the organization with pristine aesthetics. The final result is a calm but highly contemporary design that glows with tranquility and light.

 

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Interior design and project management  for the renovation of an artist studio and management office

Location
New York City

Year
2010

Furniture design
Table · Takeshi Miyakawa Design

 
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SHEDS · WATERMILL NY

Nathalie Pozzi


 

The Watermill Center is a laboratory for the arts and humanities providing a global community the time, space and freedom to create and inspire.
[...]
The Watermill Center was founded in 1992 by theater and visual artist Robert Wilson on the site of a former Western Union communication research facility near Southampton, Long Island, about two hours from New York City.  Watermill fosters research in the arts of the stage, providing young and emerging artists with a unique environment for creation and exploration in theater and all its related art forms, and developing a strong global network.

The Watermill Center


Concept development for the use of three existing sheds on the grounds of the The Watermill Center

Status
proposal

Collaboration with
architect Rebecca Jones Sterlings

Location
Watermill · New York City

Year
2008

 
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SONVEULLA HOUSE · ALPS

Nathalie Pozzi


Sonveulla House is a well-preserved traditional Alpine dwelling with mixed living and farming functions.

In winter, the hay was stored above the living areas and thus served as insulation. Traditionally, animals provided additional warmth to the home. The main living room was divided from the cows’ stable by pivoting walls only, and the sleeping area was shared with sheep.

The project combines the renovation of the original wood and stone structure and the rehabilitation of the existing living areas with the construction of a new volume within the hayloft. In contrast with the highly defined functions of the existing rooms, the new volume in the hayloft is a neutral space – adjustable to the evolving working and living requirements of its current inhabitants.

 

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Preliminary concept development for the restoration of an eighteenth century rural house

Status
Proposal

Collaboration between
Koji Hashimoto · Aya Nakamura · Nathalie Pozzi

Drawings by
Aya Nakamura

Location
Italian Alps

Status
in progress

 

 
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LASTU SUMMER SAUNA · FINLAND

Nathalie Pozzi


As part of the Wood Program at Helsinki University of Technology, the Lastu Sauna concept originated with architect Peter Westerlund and was developed by a team from the Wood Program.

In addition to general creative contributions and construction work, project responsibilities focused on the design of the outer skin of the building, which is designed to both screen and reflect light.

 

Design development and construction of a modular summer sauna.

A project part of the Wood Program · Helsinki University of Technology

Author
Peter Westerlund (Finland) with Adam Guernier (Australia), Nathalie Pozzi (Italy), Isshin Sasaki and Koji Hashimoto  (Japan), Max Lönnqvist (Sweden), Sevra Davis and Nathaniel Moore (Usa).

Location
Fiskars · Finland

Year:
2003

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Lastu Sauna is built along the Fiskars River. The entire structure is a single wall, curled like a wood shaving.

The flow of the wall leads bathers through the sauna, taking them from the bright light of an open terrace to the dim illumination of an enclosed sauna built out of solid wood.

As it transforms from open to being enclosed, its grid-like wood wall divides the building into functional areas: a terrace, a changing room and a sauna.

The sauna is built of 1”x4” spruce boards. The planks have been fastened at their joints by four hot-dipped galvanized machine nails. The high number of joints ensures the structural integrity of this small building.

The inner surfaces of the wall structure are planed boards and the outer layers are fine-sawn. The building has been finished with a white, oil-based wood preservative.

The open wall of the terrace is built from three layers of wood, and the solid-wood walls of the sauna are constructed out of seven distinct layers of wood.

 

SAVU SAUNA · FINLAND

Nathalie Pozzi


Savusauna (Smoke Sauna) is a dark and massive wooden hut. The project focuses on the synthesis of smoke, water and sunlight.

The fulcrum of the sauna is a covered terrace that separates the pristine dressing room from the charcoal of the sauna room. A gable roof, covered by dark, oil-treated metal panels, encloses and shades the terrace. Bench-beds on either side of the terrace allow bathers to view framed panoramas of the lake beyond.

The interior lighting of the sauna, regulated by a sliding louver, is low and concentrated. In contrast, the light in the dressing room is bright and diffuse. The exterior cladding is made from tar treated horizontal timber boards.

As the sauna ages, the natural decay of the exterior wood surface will give it a rich tactile and visual texture.

 

Savu Sauna was exhibited in Fiskar · Finland


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Sauna Concept

Academic Institution
Wood Program · Helsinki University of Technology

Location
Helsinki · Finland

Year
2003

 

 
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